Modifiers In 3DS Max
To apply a modifier in 3ds Max, follow these steps:
- Select the object that you want to modify.
- In the Modify panel, select the modifier that you want to apply. There are many different types of modifiers available in 3ds Max, such as Bend, Twist, Noise, FFD, and many others.
- Once you have selected the modifier, adjust its parameters to achieve the desired effect on your object. The parameters of a modifier can be found in the Modifier panel, which appears when you select a modifier.
- You can also stack multiple modifiers on top of each other to achieve more complex effects. To do this, simply apply the second modifier to the object while the first modifier is still active.
- Finally, you can adjust the order of the modifiers in the stack by selecting them in the Modifier panel and dragging them up or down the list. The order of the modifiers can have a significant impact on the final result, so it's important to experiment with different combinations to find the best result.
Commonly Used Modifiers
- Bend Modifier: This modifier bends an object along a specified axis.
- Twist Modifier: This modifier twists an object around its vertical axis.
- FFD Modifier: This modifier allows you to manipulate an object by creating a lattice of control points that can be moved to deform the object.
- Noise Modifier: This modifier adds random noise to an object's vertices, creating an organic, irregular look.
- TurboSmooth Modifier: This modifier smooths out an object's surfaces by subdividing its polygons.
- UVW Map Modifier: This modifier maps textures onto an object's surfaces using UV coordinates.
- Morpher Modifier: This modifier allows you to morph one object into another, creating a smooth transition between the two.
- Skin Modifier: This modifier is used to create character animations by adding a skin and bones structure to an object.
- Symmetry Modifier: This modifier mirrors an object across a specified axis.
- Edit Poly Modifier: This modifier allows you to edit an object's geometry directly by manipulating its vertices, edges, and polygons.
List of 3ds Max modifiers Categorized by Group
3DS Max Modifiers "Selection" Category :
- FFD Select: This modifier allows you to select vertices within a Free Form Deformation (FFD) cage.
- Mesh Select: This modifier allows you to select vertices, edges, and faces on a mesh.
- Patch Select: This modifier allows you to select patches on a NURBS surface.
- Poly Select: This modifier allows you to select polygons on a mesh.
- Select By Channel: This modifier allows you to select vertices based on a specific vertex color, alpha value, or other channel.
- Spline Select: This modifier allows you to select vertices on a spline.
- Volume Select: This modifier allows you to select vertices based on their location within a specified volume.
3DS Max Modifiers "Patch/Spline Editing" Category :
The "Patch/Spline Editing" category in 3DS Max contains modifiers that are used for editing and manipulating NURBS surfaces and splines. The modifiers in this category include:
- CrossSection: This modifier creates a cross-section curve that can be used with other modifiers such as Lathe or Sweep to create complex shapes.
- Delete Patch: This modifier deletes patches from a NURBS surface.
- Delete Spline: This modifier deletes splines from a scene.
- Edit Patch: This modifier allows you to edit NURBS surfaces directly.
- Edit Spline: This modifier allows you to edit splines directly.
- Fillet/Chamfer: This modifier creates filleted or chamfered corners on a NURBS surface.
- Spline Chamfer: This modifier creates chamfered corners on a spline.
- Lathe: This modifier creates a 3D object by revolving a 2D cross-section curve around a central axis.
- Normalize Spline: This modifier scales a spline to fit within a specific bounding box.
- Renderable Spline Modifier: This modifier allows you to control the appearance of a spline in rendered output.
- Surface: This modifier creates a NURBS surface from curves.
- Sweep: This modifier creates a 3D object by sweeping a 2D cross-section curve along a path.
- Trim/Extend: This modifier trims or extends splines.
- Optimize Spline: This modifier reduces the number of control points on a spline while preserving its shape.
- Spline Mirror: This modifier mirrors a spline.
- Spline Relax: This modifier relaxes the curvature of a spline to create a smoother shape.
3DS Max Modifiers "Mesh Editing" Category :
- Cap Holes: This modifier fills holes in a mesh, creating a watertight object.
- Chamfer: This modifier creates beveled edges on an object, allowing you to create smooth transitions between different parts of the object.
- Delete Mesh: This modifier deletes faces, edges, or vertices from an object, allowing you to simplify the geometry.
- Edit Mesh: This modifier allows you to edit the vertices, edges, and faces of an object directly.
- Edit Normals: This modifier allows you to edit the normals of an object, which control the way light interacts with the object's surface.
- Edit Poly: This modifier allows you to edit the polygons of an object directly.
- Extrude, This modifier creates new geometry by extruding a selected face, edge, or vertex.
- Face Extrude: This modifier creates new geometry by extruding a selected face along its normal.
- MultiRes: his modifier creates a subdivision surface from a low-resolution mesh, allowing you to create smooth, detailed objects.
- Normal Modifier: This modifier allows you to modify the normals of an object, which control the way light interacts with the object's surface.
- Optimize: This modifier reduces the number of polygons in an object while preserving its shape.
- ProOptimizer: This modifier reduces the number of polygons in an object while preserving its shape and texture coordinates.
- Quadify Mesh: This modifier converts a non-uniform mesh into a quad mesh, which can be useful for 3D printing or other applications.
- Smooth: This modifier creates a smooth surface on an object, reducing the appearance of polygonal edges.
- STL Check: This modifier checks an object for errors that can cause problems when exporting to STL format for 3D printing.
- Symmetry: This modifier creates a symmetrical copy of an object, which can be useful for creating objects with bilateral symmetry.
- Tesselate: This modifier divides an object's faces into smaller triangles, creating a more detailed mesh.
- Vertex Paint: This modifier allows you to paint the vertices of an object, which can be useful for creating texture maps.
- Vertex Weld: This modifier welds selected vertices together, allowing you to merge separate parts of an object into a single mesh.
- Weighted Normals: This modifier calculates and assigns smooth normals to an object based on the angle between adjacent faces.
3DS Max Modifiers "Conversion" Category :
- Turn To Mesh: This modifier converts an editable poly or editable mesh object into an editable mesh object.
- Turn To Patch: This modifier converts an editable poly or editable mesh object into a patch object.
- Turn To Poly; This modifier converts a patch or NURBS object into an editable poly object.
3DS Max Modifiers "Animation" Category :
- Attribute Holder: This modifier allows you to add custom attributes to an object that can be controlled by scripts or other modifiers.
- Flex: This modifier creates a flexible object that can be animated to simulate soft-body dynamics.
- Linked XForm: This modifier allows you to link the transformation of one object to another, so that changes made to the parent object affect the child object.
- Melt: This modifier allows you to animate an object as if it is melting or deforming under heat or pressure.
- Morpher: This modifier allows you to create smooth transitions between different mesh shapes, often used for facial animation.
- Patch Deform: This modifier deforms an object based on the surface of a NURBS patch.
- Patch Deform (WSM): This is a world-space modifier version of the Patch Deform modifier.
- Path Deform: This modifier deforms an object along a path or spline.
- Spline Influence: This modifier allows you to use a spline to control the deformation of an object.
- Spline Morph: This modifier allows you to create smooth transitions between different spline shapes.
- Spline Overlap: This modifier allows you to blend the shapes of two or more overlapping splines.
- Path Deform (WSM): This is a world-space modifier version of the Path Deform modifier.
- Skin: This modifier creates a skeletal system for an object, allowing it to be animated with bones.
- Skin Morph: This modifier allows you to create smooth transitions between different mesh shapes, while maintaining the skinning information.
- Skin Wrap: This modifier deforms an object based on the surface of another object.
- Skin Wrap Patch: This modifier deforms an object based on the surface of a NURBS patch.
- SplineIK Control: This modifier allows you to use a spline to control the position of objects along an IK chain.
- Surf Deform: This modifier deforms an object based on the surface of another object.
- Surf Deform (WSM): This is a world-space modifier version of the Surf Deform modifier.
3DS Max Modifiers "Cloth" Category :
- Cloth: This modifier allows you to simulate the behavior of cloth on a 3D object, including properties such as elasticity, stiffness, and damping.
- Garment Maker: This modifier allows you to create clothing objects for use with the Cloth modifier.
- Welder: This modifier allows you to combine multiple objects into a single mesh, which can be useful for creating clothing objects that need to be simulated with the Cloth modifier.
3DS Max Modifiers "Hair and Fur" Category :
- Hair and Fur (WSM): This modifier allows you to add hair or fur to a 3D object, with controls for properties such as length, thickness, density, and waviness. It also includes options for styling and grooming the hair or fur, such as combing, cutting, and clumping.
3DS Max Modifiers "UV Coordinates" Category :
Camera Map: This modifier projects a texture map onto an object based on the view from a specified camera.
Camera Map (WSM): This is a version of the Camera Map modifier that works as a World Space Modifier (WSM), which means it can be applied to multiple objects in the scene.
MapScaler: This modifier scales the texture coordinates of an object's material map.
Projection: This modifier allows you to project a texture map onto an object using various projection types, such as planar, cylindrical, or spherical.
Unwrap UVW: This modifier allows you to manually edit the UVW coordinates of an object's texture map, for more precise control over how the map is applied to the object's surface.
UVW Map: This modifier applies a simple planar or cylindrical mapping to an object's texture coordinates.
UVW Mapping add: This modifier adds a new mapping channel to an object, which can be used to apply multiple texture maps to different parts of the object's surface.
UVW Mapping Clear: This modifier clears all existing mapping channels from an object.
UVW XForm: This modifier allows you to transform an object's UVW coordinates, for example to scale or rotate the texture map.
3DS Max Modifiers "Cache Tools" Category :
The "Cache Tools" category in 3DS Max modifiers refers to a group of modifiers that are used to cache and store data for objects and animations. These modifiers can be used to speed up the playback of complex animations or to share data between multiple objects or scenes.
Point Cache: This modifier allows you to cache the animation of an object's vertices, for faster playback or export to other software.
Point Cache (WSM): This is a version of the Point Cache modifier that works as a World Space Modifier (WSM), which means it can be applied to multiple objects in the scene.
These modifiers can be used in combination with each other and with other tools in 3DS Max, such as keyframe animation, to create complex and realistic animations for games, films, and other multimedia projects. Overall, the Cache Tools category provides a powerful set of tools for optimizing and managing the storage and playback of data in 3DS Max.
3DS Max Modifiers in "Subdivision Surface" Category :
The "Subdivision Surface" category in 3DS Max includes a set of modifiers that are used to create and control smooth surfaces by subdividing the mesh and adding more detail to it. These modifiers are essential for creating realistic and organic models in 3D.
Crease: this modifier allows you to add creases to specific edges or vertices of an object when using the MeshSmooth or TurboSmooth modifiers.
CreaseSet: This modifier allows you to define and manage crease sets for an object, which can be used with the MeshSmooth or TurboSmooth modifiers.
HSDS Modifier: This modifier is used in conjunction with the Hair and Fur modifier to control the level of detail of the hair strands.
MeshSmooth: This modifier smooths an object's geometry by subdividing its faces and edges, resulting in a smoother surface.
OpenSubdiv: This modifier implements the OpenSubdiv library to perform high-quality subdivision surface modeling.
TurboSmooth: This modifier is similar to MeshSmooth, but it provides additional controls and options for fine-tuning the subdivision process.
3DS Max Modifiers "Free Form Deformers" Category :
- FFD 2x2x2: This modifier creates a lattice of control points around the object, allowing you to deform it in a variety of ways.
- FFD 3x3x3: This modifier creates a more complex lattice of control points around the object, providing even more deformation possibilities.
- FFD Cylinder: This modifier creates a lattice of control points in the shape of a cylinder, allowing you to deform the object in a cylindrical manner.
- FFD Box: This modifier creates a lattice of control points in the shape of a box, allowing you to deform the object along each axis independently.
- FFD 4x4x4: This modifier creates an even denser lattice of control points than the FFD 3x3x3 modifier, giving you finer control over the object's deformation.
3DS Max Modifiers "Parametric Deformers" Category :
- Affect Region: This modifier allows you to apply a deformation to a specific region of the object.
- Bend: This modifier allows you to bend an object along a specified axis.
- Data Channel: This modifier allows you to use data from other objects or channels to deform an object.
- Displace: This modifier allows you to displace the vertices of an object using a texture or map.
- Lattice: This modifier creates a grid of control points around an object, allowing you to deform it in a variety of ways.
- Mirror: This modifier mirrors an object across a specified axis.
- Noise: This modifier adds noise to an object's vertices, creating a distorted or bumpy effect.
- Physique: This modifier allows you to create a skeletal system for an object and animate it accordingly.
- Push: This modifier pushes vertices of an object away from or towards a specific point.
- Preserve: This modifier allows you to maintain the volume of an object while deforming it.
- Relax: This modifier relaxes the vertices of an object, smoothing out any rough edges.
- Ripple: This modifier creates a rippling effect on an object's surface.
- Shell: This modifier creates a hollow shell around an object.
- Slice: This modifier allows you to slice an object along a specified plane.
- Skew: This modifier skews an object along a specified axis.
- Stretch: This modifier stretches an object along a specified axis.
- Spherify: This modifier turns an object into a sphere.
- Squeeze: This modifier compresses an object along a specified axis.
- Twist: This modifier twists an object along a specified axis.
- Taper: This modifier tapers an object along a specified axis.
- Substitute: This modifier replaces the geometry of an object with another object.
- XForm: This modifier allows you to transform an object in various ways.
- Wave: This modifier creates a wave-like effect on an object's surface.
Overall, these modifiers provide a lot of flexibility in deforming objects and can be particularly useful in creating complex animations or special effects.
3DS Max Modifiers "Surface" Category :
The "Surface" category in 3DS Max contains several modifiers that allow you to modify the surface properties of an object. The modifiers in this category include:
- Disp Approx: This modifier is used to create a high-resolution mesh from a low-resolution mesh by adding displacement to the surface.
- Displace Mesh (WSM): This modifier allows you to displace the vertices of an object's mesh using a texture or map.
- Material: This modifier allows you to apply a material to an object.
- Material By Element: This modifier allows you to apply different materials to different parts of an object's surface.
Overall, these modifiers provide a lot of flexibility in modifying the surface properties of an object and can be particularly useful in creating realistic textures or materials.
3DS Max Modifiers "NURBS Editing" Category :
The "NURBS Editing" category in 3DS Max contains several modifiers that allow you to modify NURBS objects. The modifiers in this category include:
- Disp Approx: This modifier is used to create a high-resolution mesh from a low-resolution mesh by adding displacement to the surface of NURBS objects.
- Surf Deform: This modifier allows you to deform a NURBS surface by moving its control points.
- Surface Select: This modifier allows you to select and manipulate the control points of a NURBS surface.
Overall, these modifiers provide a lot of flexibility in editing NURBS objects and can be particularly useful in creating smooth and curved surfaces.
3DS Max Modifiers in "Radiosity" Category :
The "Radiosity" category in 3DS Max contains modifiers that are used to subdivide objects for radiosity calculations. Radiosity is a lighting technique used to simulate global illumination in 3D scenes. The modifiers in this category include:
- Subdivide: This modifier is used to subdivide an object's mesh for radiosity calculations.
- Subdivide (WSM): This modifier is a world-space modifier that is used to subdivide an object's mesh for radiosity calculations.
Overall, these modifiers are used to prepare objects for radiosity calculations, which can greatly improve the lighting and realism of 3D scenes.
3DS Max Modifiers in "Cameras" Category :
3DS Max Modifiers in "Retopology Tools" Category :
- Retopology: This modifier allows you to create a new mesh over an existing mesh, with the option to use symmetry and other tools to create a cleaner topology.
- Mesh Cleaner: This modifier allows you to clean up and optimize an existing mesh, with options to remove degenerate faces, merge vertices, and other tools to improve the quality of the mesh.